Tuesday, 15 November 2011

Stock Frame Animation

We went out with a Tri-Pod and a Cannon 550D camera and started taking photo's for Stock Frame animation. Me and Corey went to the park and set up the tri-pod and camera and started thinking of different idea's we could do for our Stock Frame animation, after a few minutes of thinking we come up with an idea and started off by gathering a few leaves together and placing them on the floor. We placed them in a circle and slow made them move away from each other, doing little movements and taking photos after every movement, each picture should work out to be at least 0.2 seconds when in a film. After slowly moving the leafs out of the circle, we started moving them back inwards taking a photo after every movement so when we put all the photographs into a film on Final Cut Pro the film will add up to atleast a few seconds long. We took roughly between 30 and 40 pictures testing out with different camera settings to get the best outcome for our photo's.

Stop Frame is a form of animation which is when you physically move and object or manipulate it then taking a photo before moving it a tiny bit more, By doing this when you link all the photo's you have taken together it gives the impression that the object  has been moving by its self. To do this you must move an object in the slightest way before taking a photo to make sure that it has a low frame rating and all smoothly plays together. Normally clay figures are the most well known objects to be used for Stock Frame animation but they are easy to reposition and move. Most Stock Frame animation photo's should roughly be at a 0.1 - 0.2 frame. So by taking roughly 5 - 10 photo's at that frame rate can produce a second long worth of film.



I found this video on youtube of a Stock Frame animation made for a University assignment. The creator of this video has put a lot of work into the making of his animation and has also been creative and thought of a unique idea. By just watching it you can tell that the frame rate must of been at roughly 0.1 seconds per photo and the video lasts for 1.43. He uses different techniques such as taking photos then playing them in the reverse order in which they was taken to add different creative effects to the animation and to make it more professional.

In comparison, The animation Me and Corey produced is no where near creative, professional or good as the creator of 'The Fruit Machine' animation, but by watching it and comparing how good and creative theirs was to the effort put into ours it has made me realise that for these sort of animations you need to be as creative as you can be and you can use any sort of object to do animation with. In the future I will use techniques that are used in 'The Fruit Machine' animation and try and apply it to my own work.

No comments:

Post a Comment